So I ran into a few glitches and buffer problems in the communication routines. I rewrote a few functions, simplifying them in the process, and things are a lot smoother now. At the very least they should be more stable than communications on Basternae 2.
The character creation process has a handful of glitches to work out. I’ll probably do that before I take on area loading, which will be the largest of the data format conversion projects.