Minor Data Fixes

I finally got around to taking care of two things that have been bugging me for a bit.

1. Every boot the MUD would reset the time/day/year to the first day of the first month of the first year (time zero).  Now time continues across reboots.  No more Groundhog Day.

2. The current, maximum, and record number of players data was not being kept correctly.  It is now.

They haven’t been deployed to the server yet since I’m in the middle of reworking the map engine on both the client and server for the new graphics, but when that’s done those two fixes will ride along.