Monthly Archives: April 2011

First Very Broken Version of the WPF-Based Client

Here’s a screenshot of the Basternae Client, version 0.20: There are some things missing and in a few ways it’s a step back from the previous C++-based client (version 0.18 — 0.19 was never released).  However, it does work with the new map graphics.  Roads still need a little work, but that’s a server-side change. […]

New Game: Dragon Wilds I built this oldschool over-the-2400-baud-modem game in my spare time over the past week using Python and Django (it’s about 500 lines of source code, 500 lines of HTML templates). I don’t know whether I’m going to spend more time on it, but it was fun to build and a nice break from the […]