This is another little 3d experiment.
I didn’t create any of the 3d models, which are stock content for Daz 3D. I just posed the scene.
I learned how to fix “poke through” (where you can see skin sticking out through the geometry of clothes), and learned a little more about bending joints.
I’ve started learning to use Daz3D. My first render used stock content and was before reading any part of the manual or tutorial. It’s beautifully horrible, and you can see that the body shape, the skin, and the clothing are all fighting about which one gets to be visible.
No, silly, the clothes go OVER the skin, not under.
The second one was before learning how to match hair to body (dang, that’s a lot of scalp, girl).
Dang, that’s a lot of scalp, girl.
The third one was an actual scene (she’s clearly holding an invisible meatloaf). I still know close to nothing.
If there were any meatloaf, she would totally be offering you some.
All of these will be very embarrassing if I get to the point of competence. Which is the point. A cringey point of reference for measuring progress, if you will…