Monthly Archives: April 2011

First Very Broken Version of the WPF-Based Client

Here’s a screenshot of the Basternae Client, version 0.20:

There are some things missing and in a few ways it’s a step back from the previous C++-based client (version 0.18 — 0.19 was never released).  However, it does work with the new map graphics.  Roads still need a little work, but that’s a server-side change.

There are some very broken things about version 0.20 of the client, and I wouldn’t recommend installing it (which is why there’s no download link).

– Aliases aren’t in yet.
– It leaks memory like a sieve.
– A bunch of ANSI color things need work.
– It doesn’t even exit properly.

It can only get better from here.

New Game: Dragon Wilds

http://dragonwilds.com

I built this oldschool over-the-2400-baud-modem game in my spare time over the past week using Python and Django (it’s about 500 lines of source code, 500 lines of HTML templates). I don’t know whether I’m going to spend more time on it, but it was fun to build and a nice break from the to-complex-to-work-on-with-the-brainpower-I-have-left-after-work state Basternae 3 is in. If people like it I’ll probably make more of them or improve the existing game. First time I’ve done a web-only game.

Let me know if you can break it. As can be expected, there’s really not that much depth to it and you may well get tired of it quickly.