Mobprogs – a neat idea, but mostly useless.
The idea was to have a scripting language that could be used to write actions and triggers for mobs and objects that would give them a little more life. They weren’t ever used much, and I think I may have been the only one to write one. At least, I only see the ones I wrote on the old backups I have.
The code, unused as it is, has been lying around and hindering development efforts because it’s not much but more files that have to be modified every time a major change is made.
Today I’ve finally dropped them.
I’m pondering the idea of setting up Python scripting, even though I know it’ll likely not be used by anyone except maybe me. It wouldn’t be for anything other than to figure out how to do it, but it would probably be fun.