Zone data encapsulation is complete now. It was a long, tedious process, but it’s all for the greater good.
Last time the code was Fx-Copped, It ran 778,249 checks and found 10,850 issues. This time, it ran 865,441 checks and found 10,370 issues. It’s an improvement, but not a huge one.
We now have the power to enforce sanity. For instance, when an object’s condition is set, we cap it at a max of 100% (perfect) and a minimum of 0% (destroyed).