In the old days of Basternae 2, there were really only two area reset (repopulation) modes — either an area would repop at a fixed interval, or the area wouldn’t reset until all players had left.
In the process of rewriting the way areas reset themselves for the new game engine, I’ve added a few more reset types that might make for some fun zones:
- Empty of Mobiles: The zone won’t reset until every monster in the zone has been killed.
- Empty of Objects: The zone won’t reset until every takeable object has been removed from the zone.
- All Quests Completed: The zone won’t reset until all quests inside the zone have been completed.
The way things are done it’ll be pretty easy to add new conditions if the theme of the zone requires it.