Monthly Archives: January 2011

Client Work

John Baker has delivered a new set of artwork for the client and I’ve spent some time working on integrating it into the code. What I’ve discovered is that the client code is rather brittle and prone to explode.  It will need some significant work before a new version is ready to release.  Testing with […]

Minor Data Fixes

I finally got around to taking care of two things that have been bugging me for a bit. 1. Every boot the MUD would reset the time/day/year to the first day of the first month of the first year (time zero).  Now time continues across reboots.  No more Groundhog Day. 2. The current, maximum, and […]

Stuff After Death

Lyran mentioned that it’d pretty tough to do anything after dying above level 5 for complete lack of equipment.  I added a toggle that lets players start with newbie equipment every time they die no matter what level they are and turned it on. Newbie equipment isn’t exactly a huge advantage, so it might be […]