Month: May 2010

A Few More Spells

These spells were made to work today: Cleric * Dispel Evil * Dispel Good * Holy Word * Unholy Word Druid * Gleam of Dawn * Gleam of Dusk * Negate Hex Illusionist * Magnetism Anti-Paladin * Stamina * Greater Stamina

A Dazzling Array of Spell Fixes

I spent much of the day working on spells, and more than 90 of them have been made to work. Anti-Paladin * Fear Sorcerer * Sleep * Minor Paralysis * Faerie Fire * Celestial Sword * Weaken * Melfs Acid Arrow * Prismatic Spray * Immolate * Shield Air Elementalist * Haste * Wall of

More Spells Working

I spent a while pushing spell code around today. The following spells have been made to work: Sorcerer * Strength * Dexterity Cleric * Bless * Armor * Vitality Shaman * Fire Ward * Cold Ward * Wolfspeed * Hawkvision * Pantherspeed * Bearstrength * Snailspeed * Molevision * Lionrage * Elephantstrength * Mousestrength *

Working on Psionicist Abilities

I spent a good part of the past week traveling from the midwest to the west coast and back (5 flights total). During airport layovers I took a look at some of Tiu’s psi reports. Since I hadn’t touched psionicist spells/abilities yet it was no surprise that most of them were pretty borked. I made

Another Crash Fix

Fixed a problem with object updates that would sometimes cause crashes when an object disintegrates.

Crash Fixes

* Fixed crash with monk class mobs and barehanded damage skill checks. * Fixed crash with mob tracking. Track mobs probably don’t work yet, but at least we won’t have crashes because of it. * Fix for spell learning when players advance levels. This may or may not have caused crashes (was a little unclear

Holy Mother of Awesome: DAoC Emulator

I can’t believe I never heard of this before now, but apparently there’s a Dark Age of Camelot server emulation project: Unsurprisingly, the most popular server is based on classic pre-Trials-of-Atlantis DAoC. Not that Bast3 needs more things to distract me from it, but I’ve been tinkering with it a bit, and may eventually

Some Fixes

Made a couple fixes for things mentioned by Tiu: * Enslaver races added to creation screens. * Printing move point values twice when they’re low has been fixed. * Will and sing command processing has been fixed. There’s still a shortage of connected zones with teacher mobs and a bunch of other things still unfixed…

Heading West

As you may or may not know, I currently live in Columbus, Ohio. It’s a nice enough place to live during the spring, summer, and fall months — the cost of living is pretty low, there’s plenty of economic activity, and lots of things to do for entertainment. Other than the fact that locals treat

Zone Format XML Schema

I used the Microsoft XSD.exe tool to generate an XML schema file from the zone classes. That probably means nothing to most readers of this blog, but here’s the .XSD for the Basternae 3 zone format: Basternae 3 Zone Format XSD No reason really, just in case someone might be an XML tinkerer and wants

Don’t Forget To Multiplay!

Nothing much to report today, but if you’re doing some testing feel to play as many characters as you like, including on different sides of the racewar. No better way to test grouping and fragging and all that related stuff than to stage a 6v6 PvP battle all made up of characters controlled by you.

More Zones Attached To The Map

These zones have been attached to the world map: L’ristrizzen (Drow Elf HT) Ixxillian (Enslaver HT) Malch’hor Ganl (Goblin HT) Autumnglen (Centaur HT) Plateau of the Temple Court of the Muse

Editor Version 0.54 Update

Using the editor has inspired a fresh new batch of improvements. Here they are: Mob Editing * New mobs now default to having memory. * Fixed a navigation bug with creating new mobs. * Fixed a problem that would prevent setting mob sex. * Added a clone button for ease of creating similar mobs. Room