A Simple Solution

This may only be a temporary solution until I find a better way, but for now we just number skills and spells in the constructor based on a reference count (static int _numSpells), essentially like this:

Spell()
{
SpellNumber = _numSpells;
++_numSpells;
}

This insures that nobody will get a duplicate and is a simple way to do things. More importantly it was quick to implement and didn’t break anything.

We’re now down to 16,156 errors.

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