You should be able to tell from the version number that it’s far from done yet.
I spent some time working on the status window, and it now appears to work more-or-less as intended:
There are a handful of issues I know about, and probably a good solid handful that I don’t know about, so feel free to report anything that is broken that you wouldn’t expect to be broken in a partially-done MUD client.
I’m also curious to know what this client would have to do for you to give up your current favorite MUD client, whether it be ZMud, WinTin, tintin++, or some other app. I’ll throw one out there — before I’d be willing to use it as my main client it would have to support aliases, all those extra newlines that show up in the main window would have to go away, and room description formatting would have to be less wonky.
The cool thing about having our own client is that we’re no longer just restricted to 16 colors of ANSI text. We could do 2-D graphics (i.e. the sample tiled map that shows when you first run the app — since we don’t have surface maps yet it won’t do anything, but hey..) We could do any number of colors. We could do anything we have the skills and motivation for.
I don’t at any point plan to make this client mandatory — you should always be able to play with Windows Telnet. It’s just going to be there for those who want the “full experience”. Tinker with it imagine some neat possibilities that I wouldn’t have thought of yet.
You can either click on the link in the sidebar (which will always have the most current version), or you can get it HERE. There are no real instructions, but you’ll get the hang of it. The other dialogs can be shown with the “View” menu.