Shared string management has been completely removed from the code. Gone. Done for.
The result: greater stability at the cost of higher memory requirements and a slight reduction in processor power requirements (which aren’t even a concern). The removal automagically fixed a few bugs due to the less-than-perfect shared string management.
Next task: Getting Thendar’s zones attached and loading. Some load code modifications will probably be needed.
Strings no longer have to be hashed and referenced as such with handwritten code as in Smaug and Rom codebases however in C# strings use the string intern pool. where the following:
string a=”this”;
string b=”this”;
would cause them both to reference the same location in the string intern pool. i had recently found this out while I was looking up ways to optimize my codebase. It may be of interest to you as well. http://en.csharp-online.net/CSharp_String_Theory—String_Performance_Optimization there is the link i found for it.