Mass Refactoring

In the interest of making sure the MUD can be modified easily well into the future I’ve broken the heck out of the codebase.


I’ve been refactoring, rearranging, renaming, and restructuring things so they make a lot more sense. That has inevitably broken a few things, but it will be far easier to add new types, flags, and enumerations in the future — things like adding a new terrain type without breaking existing terrain types or having to recompile the editor and re-convert all of the zones.

Believe me, we had quite a headache with zone file format changes on Basternae 2 and I don’t want to repeat it.

This means that it’ll take a few days before the codebase will build again and I’ll have some work to do on the converter and the editor, but it’ll be worth it.

I’m still looking at putting up a test server in May and so far Slicehost is the most likely candidate. Feel free to offer suggestions. Since it’s out-of-pocket and non-income-producing, my budget isn’t any more than $20 per month (should I be accepting donations for this?)

2 thoughts on “Mass Refactoring

  1. Gargauth

    WoW! I was browsing through some old mud websites – and since I hosted the Basternae 2 forums/website – decided to do a search. Pretty cool you are trying to tackle this project – I was a zone writer (Gargauth) and before Illic shut it down there was some neat tools implemented for zone writers to make on the fly changes to stats/eq primarily for quests etc.

    Anyone else helping or is this a side project you’re working? Nauraki helping out? 🙂

  2. Xangis Post author

    Good to hear from you Gargauth. So far it’s just me. Nauraki’s busy poking people with a rapier, but don’t be surprised if you see some classic Nauraki zones in the game.

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