Here’s what’s changed:
- Added an ‘edit affect’ button to the object editing screen that lets you edit, add, or remove object modifiers like +1 to hitroll or -3 to dexterity.
- Fixed a nasty glitch with object editing when the material type had a two-word name.
- Removed empty entries from the object type list.
The object affect editing screen might be a bit ugly, but at least it seems to work well enough.
You can get the new version HERE.