Improving The Zone Editor

Over the past couple days I’ve done quite a bit of work on the mob and object editing screens in the editor.  I also found and fixed a few problems with the area converter.

The hard part of building the zone editor is going to be adding the map-based and walkthrough visualization modes.  They aren’t needed for building an area, but they will help quite a bit with visualization and layout.  I haven’t put much thought into how I’m going to go about implementing those features, but it’s something I can worry about a bit later, once I have the zone editor fully functional (which shouldn’t be too much longer).