Smashin’ More Bugs

Now that the communication routines are a lot smoother I’ve been able to test and debug more of the rewritten code.  I fixed a bug in the new command interpreter and one in the string builder today.  I also came up with a better way of handling per-area repop points so it’ll be a lot easier to set up new hometowns with race/class spawn points, especially since I’ve added repop point editing to the zone editor.