In the process or getting an alpha version of the editor ready I’ve found that I had to separate the game code, a.k.a. “business logic” from the data, a.k.a. “object model”. Otherwise I’d have to include the entire MUD engine in the editor download. Since that’s not something I want to do I’ve had to pull them apart. It’s a lot like pulling apart a cold grilled cheese sandwich, and as expected, the bread did tear a little.
The “core rewire” still needs some work, but I should have an “alpha”, a.k.a. “try it and see how broken it is or isn’t” version of the zone editor out sometime this month.