Year: 2008

A New Command Processing Engine

Command processing in the old Basternae was pretty klunky. The command interpreter would just pass on any text that was entered and each command function would have to do a lot of parsing to split up the command strings and figure out what the user actually intended. About half of each command would be devoted

Automatic Line Wrap

When writing a zone, it can be tough to know where to end your lines of text. While a standard terminal has 80 characters, some telnet programs start to look weird with any line that is more than 77 characters, and some terminals have 130 or more characters per line (usually depends on screen resolution).

A Whole New Spell And Skill Engine

Well, maybe not a *whole* engine quite yet, but certainly two thirds of one. I’ve generated about 500 little XML files to hold all of the skill and spell data for dynamic runtime loading.  It’s all pretty neat — skills and spells can be tweaked by hand without having to compile any code (though the

Learned Something New Today

I came across this article on Scripting with C#. Quick summary: It tells how to load and compile C# code from within a running application so that you can dynamically load scripts. This is something I’ve been meaning to find out how to do for a while. I’ve always wanted to create a file-based spell

Technology Always Fails

There’s only so many times I can see a message like: “Error loading operating system” Before it starts to get frustrating. Won’t be much progress today.  I love computers.

Writing A MUD Engine Is Hard

Seriously. I don’t mean just writing a basic telnet chat server with a few objects and commands you can interact with.  Any amateur programmer can do that. No, I mean writing a full-featured MUD engine that supports all of the features MUDders have come to expect from a game like Basternae 3.  It’s really dang

Humpy Dumpty It Ain’t

A little less than a week ago I mentioned that I had broken the heck out of the codebase. Well, it’s all back together again.  The MUD engine and the zone converter are as healthy or healthier than they were before, the weather’s nice, and all is well with the world.

MUD Connection Stats on FindMUD

One thing I’ve been working on is an automatic ‘ping’ routine that checks the MUDs listed on FindMUD every few days and shows the connection results on a MUD listing so you know whether a particular MUD is still alive or not. Since I’m no PHP expert, it tends to be rough going sometimes. I

Fedora Core 8 Just Doesn’t Work

I’ve never had any luck with Fedora Core.  The latest version, 8, wouldn’t even get past the disk partitioning screen for me.  There’s a reason why I’m an Ubuntu devotee — after all, it managed to install itself quickly and easily with no stupid questions and worked flawlessly from the start. Last time I ran

Mass Refactoring

In the interest of making sure the MUD can be modified easily well into the future I’ve broken the heck out of the codebase. Yep. I’ve been refactoring, rearranging, renaming, and restructuring things so they make a lot more sense. That has inevitably broken a few things, but it will be far easier to add

Rankings Active on FindMUD

I did a little bit of work on today. I added a page that shows the top-ranked MUDs (as rated by users) on the site. Since the site is still fairly new there haven’t been very many ratings yet, so feel free to go on over and rate the MUDs you’ve played.

Not Winamp’s Fault

So, the upgrade to Vista didn’t turn out to be 100% successful. It turns out that the Winamp crashing I experienced was caused by Vista’s epic failure in the audio realm.  Since they changed the way audio drivers run (user mode instead of kernel mode now), no driver from an earlier version of Windows will

Tweaking The Zone Converter

In working on the new zone editor I noticed that a few things seemed a little off in some of the test zones I was working with.  As much as I would like to blame the editor, since it’s new and untested, it turns out that the zone converter had an issue with race conversion

A Price On Your Head

One thing I’m surprised never made it into Basternae — bounties.  It’s only natural that you would be able to set a price on someone’s head in a PvP MUD. So I implemented about 60% of a bounty system today.   There are still a few details to work out, but the core of the system

Upgrading to Vista Ultimate

I hate updating software.  Many years of painful upgrade experiences have taught me not to upgrade a piece of software unless it’s horribly broken or lacks the ability to get anything done. That’s why I was dreadfully, terribly afraid of upgrading from Windows XP to Vista on my home desktop.  Sure I’ve been running Vista

Taking The Visual Studio 2008 Plunge

Since VS2008 somewhat rudely decided that it would become the default application for all projects, including projects that were VS2005 projects (what exactly *is* the Visual Studio Version Selector good for, anyway?), I decided to try building Basternae with 2008. It was actually a pretty painless process. Something changes in every version of a compiler

Free Copy of Vista Ultimate and Visual Studio 2008

Today was the Microsoft “launch event” for Visual Studio and Server 2008. I attended the local presentation and walked away with a free copy of Vista Ultimate and Visual Studio 2008. It was free to attend and I got $600 worth of software out of the deal. How can you beat that? Sure the presentations

Current Line Counts

Lately it’s just been a bit more work on the editor (which is now at version 0.25). Here’s an updated line count: Main Codebase: 99,360 lines total 77,693 lines of code (78%) 8,417 lines of comments (8%) 1,258 mixed (code + comment) lines (1%) 11,987 blank lines (12%) Editor: 9,597 lines total 7,491 lines of

Memory Usage

When booting up the MUD engine with only my two zones (the Thri-Kreen hometown and the Kobold Village), Basternae 3 takes up 22,256 kilobytes of RAM. That somehow manages to drop to 20,096 kilobytes of RAM when I connect with a single player.  I think it was probably just timed to coincide with a garbage

200 Listings on FindMUD

Over the past few weeks I’ve steadily been adding more MUD listings to FindMUD.  It has now has over 200 MUD listings.  That’s not super-impressive, but it does have more than MudBytes and Betterbox and is quickly gaining on some of the older sites (many of which are rather neglected these days).