Category Archives: Areas/Zones

Zone Editor Manual Online

The zone editor’s documentation is fairly sparse, but at least it’s available on the web now:

New Editor Builds

For this build, version 0.59, the name has been changed from “Basternae Editor” to “ModernMUD Editor”. This is because I’m in the process of open-sourcing the codebase, and the editor will work not only for Basternae, but any MUD based on the same codebase. Other than the name change, there are a few stability fixes, […]

Sniktiorg’s Zones

Sniktiorg, one of the most creative and prolific zone creators in the world of MUDs, has granted Basternae 3 permission to use his areas. Woohoo! I’ll attach them as I get them converted to the new format and figure out where in the world they should go.

Another Editor Update

In the process or editing roads on the surface map to set each section of road to the right tile (east-west, corner pieces, t-intersections, etc.) I found that the editor needed some updates to accommodate the tile system. I’ve released version 0.57 of the editor today, with map terrain editing (not useful for regular zone […]

Editor Version 0.56 Update

Working on a zone always results in editor improvements, so here’s what we get this release: * Changed the error window shown for “Check Area” to a scrollable list so all errors can be seen. * When items in the list of errors found by “Check Area” are double-clicked, the object, room, or mob will open in […]

Grey Elf Hometown Layout Finished

I have the general layout of the Grey Elf hometown finished now. There’s a lot of work still to do — room descriptions, shops, mobs, objects, etc., but the layout is done and the repopulation points have been set. Here’s what it looks like:

Editor Version 0.55 Update

I spent a little while working on the Grey Elf hometown today. That sort of thing always results in editor changes. Version 0.55 was released today with these two changes: * Added the “Check Area” command to the tools menu. Right now it only checks for missing descriptions on rooms, objects, and mobs. * Added […]

Zone Format XML Schema

I used the Microsoft XSD.exe tool to generate an XML schema file from the zone classes. That probably means nothing to most readers of this blog, but here’s the .XSD for the Basternae 3 zone format: Basternae 3 Zone Format XSD No reason really, just in case someone might be an XML tinkerer and wants […]

More Zones Attached To The Map

These zones have been attached to the world map: L’ristrizzen (Drow Elf HT) Ixxillian (Enslaver HT) Malch’hor Ganl (Goblin HT) Autumnglen (Centaur HT) Plateau of the Temple Court of the Muse

Editor Version 0.54 Update

Using the editor has inspired a fresh new batch of improvements. Here they are: Mob Editing * New mobs now default to having memory. * Fixed a navigation bug with creating new mobs. * Fixed a problem that would prevent setting mob sex. * Added a clone button for ease of creating similar mobs. Room […]

Zones Converted and Connected

Nauraki was actually the first one to give zone permissions when the Basternae 3 project started, but the converter wasn’t working well enough to convert them way back then. These zones by Nauraki have been converted: The Plateau of the Temple Court of the Muse L’Ristrizzen (Drow Elf HT) Phiadnae Flats The Village of Shadowfall […]

Connecting Rooms Made Easy

In Bast1 and Bast2, when a zone was added, one had to edit both zones, adding an exit to each room. When a zone was moved or connected in a different direction, the old exits had to be deleted and replaced with exits in the new direction. This wasn’t too bad, but I always found […]

Editor Version 0.53 Update

This editor update is mainly about making it easier to edit load commands and object values. Here are the changes: Reset Editing * Object, room, mob, equipment slot, door state, and direction selector buttons have been added to the reset editing screen to make it easier to choose values. Object Editing * Added select buttons […]

Client Version 0.17 – Attack of the Programmer Art

This update adds worldmap support. Here are some examples: Plains between the southeastern swamp and the blast crater. On the road in the western forest. Underground near the river crossing. East of the mountains where the desert runs north into tundra and then glacier. As a reference image, here’s the first map location in WinTin.Net […]

Zones From Dubar

We’ve kind of hit the jackpot here. Dubar, one of the most prolific zone writers in the history of MUDdom, gave permission to use his zones. Here’s what I’ve converted: Air Plane Load Grid The Buffalo Tribe (Barbarian HT) The Granite Spire Autumnglen (Centaur HT) The Fields of Elysian The Goblin Camp Gagga’Jobo Caves Malch’hor […]