I originally wrote this as an answer to a question on Quora. Good luck with that. At this point “agile” should be considered a psychological disorder in need of treatment for people who cling to it with a death grip no matter how badly it fails in their organization. Let’s hope your founder is not […]
I originally wrote this as an answer to a question on Quora. Full question: “I joined a company as a new grad and currently working with two mid level and one senior designer. It’s a chip design company. One of my co-worker’s code is very badly written and I am pretty sure there are many […]
If you have any interest in working with the Basternae code as it is today, fork the repository on Github: https://github.com/Xangis/ModernMUD Good luck and happy travels, Xangis
As dumb as the name might be, I decided to go with “ModernMUD”. The source code is available on Github under the BSD license: https://github.com/Xangis/ModernMUD There’s a lot more to be done with documentation, but the XML comments are decent enough to make IntelliSense useful. I’ll probably be posting more about invidiual sections of the […]
I disabled the “Sociable” plugin because it was littering every post with a ton of buttons that just advertised social media sites. You don’t need to see that crap and neither do I. Time has proven that social media is almost entirely valueless anyhow. In ten years nobody will even remember that there was a […]
I mention in my September 9th post that I was able to get a Bitcoin/Litecoin mining daemon (cpuminer) running scrypt calculations on the HP Touchpad. Because a device like that is one of the worst possible things you could use to generate cryptocurrency, I’ve left it running as a dedicated Litecoin mining machine since then. […]
The zone editor’s documentation is fairly sparse, but at least it’s available on the web now: http://basternae.org/ModernMUDEditor/index.htm
For this build, version 0.59, the name has been changed from “Basternae Editor” to “ModernMUD Editor”. This is because I’m in the process of open-sourcing the codebase, and the editor will work not only for Basternae, but any MUD based on the same codebase. Other than the name change, there are a few stability fixes, […]
Lately I’ve been spending a lot of brain cycles learning parallel programming tools and APIs. These are tools that let you write code to run on your video card (GPU) and/or multiple CPU cores at once. I’ve learned the basics of NVIDIA CUDA, OpenCL, OpenMP, and C++ AMP over the past few weeks. They’re neat […]
I love how Ohloh estimates the value of open source projects. For instance, here’s their take on the Magma MUD codebase: I believe Envy is just over 100k lines of code. At the average developer salary of $91,000/year, about $1 million in “value” was created by the Basternae II rebuild team. Value that, due to […]
Sniktiorg, one of the most creative and prolific zone creators in the world of MUDs, has granted Basternae 3 permission to use his areas. Woohoo! I’ll attach them as I get them converted to the new format and figure out where in the world they should go.
With .NET’s XML serialization, it kills newlines when you serialize XML to disk. More specifically, it converts a CR+LF into just an LF (\r\n becomes just \n). This was causing annoyances with the spell editor, since you can edit source code for spells with it, but the code would appear all on one line after […]
Until recently, the only code I’ve released as open source has been the Magma MUD codebase. In the process of posting the Magma source on Github, I kind of got hooked on posting code online. Since then I’ve posted the source for a handful of applications, a mix of Linux and Windows desktop apps. A […]
I fixed a few more glitches, and the MUD seems to be a lot more stable. Bang on it, see if you can break it! First one to crash the MUD gets a cookie.
Something went horribly wrong with the communication code, so logging in wasn’t possible for a few days. All is well now.