Month: April 2010

The Rest of Shandril’s Saga

A little over half a year ago I posted some comments on Spellfire, book 1 of Shandril’s Saga. I finished the second and third books, Crown of Fire and Hand of Fire.  In retrospect, that was a bit of a mistake. The next two books had all of the flaws of the first book, while

Zones Converted and Connected

Nauraki was actually the first one to give zone permissions when the Basternae 3 project started, but the converter wasn’t working well enough to convert them way back then. These zones by Nauraki have been converted: The Plateau of the Temple Court of the Muse L’Ristrizzen (Drow Elf HT) Phiadnae Flats The Village of Shadowfall

More Fixes

* Fixed a crash bug with automatically combining piles of coins when a corpse containing them decays or when someone drops them. * Item auto-pricing has been enabled. * Fixed a bug that would cause forage to always fail. * Changed messages for a few commands. * Coins were not saving in player files. This

Connecting Rooms Made Easy

In Bast1 and Bast2, when a zone was added, one had to edit both zones, adding an exit to each room. When a zone was moved or connected in a different direction, the old exits had to be deleted and replaced with exits in the new direction. This wasn’t too bad, but I always found

Editor Version 0.53 Update

This editor update is mainly about making it easier to edit load commands and object values. Here are the changes: Reset Editing * Object, room, mob, equipment slot, door state, and direction selector buttons have been added to the reset editing screen to make it easier to choose values. Object Editing * Added select buttons

Client Version 0.17 – Attack of the Programmer Art

This update adds worldmap support. Here are some examples: Plains between the southeastern swamp and the blast crater. On the road in the western forest. Underground near the river crossing. East of the mountains where the desert runs north into tundra and then glacier. As a reference image, here’s the first map location in WinTin.Net

Tossing A Few Bugs In The Fire

I spent a while doing various fixes.  Here’s what it added up to: * The dice command has been fixed. * The visible command has been implemented. * Drag corpse has been fixed. * Fixed an issue where mobs would sometimes fail to ride mounts they’re supposed to be on according to the zone file.

Client Version 0.16 Update

I spent some time with window layout, changing where windows open so things aren’t stacked on top of each other.  Now they open in locations that make more sense when you run the app.  You can still move windows elsewhere or close them if you want. I also worked on the group window.  Now it

Testing With Multiple MUD Clients

Tiu mentioned in a comment the other day that text was all goofy and formatted wrong via telnet, so I did some investigation. Bad: Using telnet from a Linux box, everything looked screwy just like he said. Using telnet from a Windows box, everything looked screwy just like he said. Using Gnome-Mud, everything looked screwy

A Pile of Bug Fixes — And Help Needed

I came up with a pretty good pile of fixes over the past day or two. Here’s the list: * Fixed a crash bug in checking fall chance for mobs. * Fixed a crash bug with creatures that leave no corpse (undead, elementals). * Fixed a crash bug with decaying/disintegrating containers. * Fixed an intermittent

Version 0.15 Client Update

I’ve spent some time on the client. Here are the changes for version 0.15: * Fixed a bug with alias saving and loading. * Added hotkey saving and loading to alias save/load. * Improved room/map window, adding zone name, exits, and better word wrap for room description. It doesn’t show color yet, though. * Added

Fun With XSL

One of the good things about having data stored in XML files is that you can use XSL stylesheets (templates) to format the data into HTML. I created two basic templates, one for races and one for classes, and linked them to the data files used by the MUD. They don’t have any fancy formatting,

Cimmerian Abyss

I’d like to take this opportunity to blatantly advertise Cimmerian Abyss, an Ultima Online server put together by my friend Ed Zed (who some of you may know as Potius). Check it out here: If you like it, don’t forget to click the ‘donations’ link. 🙂

Zones From Dubar

We’ve kind of hit the jackpot here. Dubar, one of the most prolific zone writers in the history of MUDdom, gave permission to use his zones. Here’s what I’ve converted: Air Plane Load Grid The Buffalo Tribe (Barbarian HT) The Granite Spire Autumnglen (Centaur HT) The Fields of Elysian The Goblin Camp Gagga’Jobo Caves Malch’hor

Version 0.52 Editor Update

The one we’ve all been waiting for — the editor version with custom action editing. Changes include: * Added ‘edit custom actions’ button to objects and mobs that lets you add triggers and scripts. * Updated help files to include screen shots and more info for some topics, and updated the zone guide section of

Custom Action Editing

I’ve got custom action editing working in the zone editor now.  Here’s an example: To create an action, you select items from the drop down list to build a sentence describing the trigger and the resulting action. After you have an trigger added, you can add additional actions by selecting the item in the list

Custom Actions: Our Version of Scripting

Some MUDs, including Basternae 2 and those derived from the Envy family tree, support MobProgs. Some MUDs, inlcluding Basternae 2 and those derived from the Diku/Envy family tree, used custom C code (“spec_fun” code) to add special abilities to mobs and objects. MobProgs are useful, but they can be a pain to edit because they’re

Version 0.51 Editor Update

Here’s another editor update: Object Editing Changes * Added spell editing to certain types of objects (wands, staves, potions, scrolls, etc.)  The spell can be selected from a drop down list, or typed in manually for custom spells that aren’t in the editor.  That means you can declare spells that don’t exist yet and when

Zones From Gargauth

Gargauth (also known as Baghtru) was nice enough to grant the use of his zones.  There’s a pretty good collection: The Village of Stoneward The Village of Friehold Mosswood Village Ixxillian (the Enslaver hometown) The Training Academy The Temple of Strife Most of them converted without issue, but I had to make some minor fixes

More Zones Converted

I made a few changes to the converter because it liked to choke on mismatched ANSI codes, i.e. if you had an &+Y in the description for an exit and didn’t have an &n at the end, it would flip out. I also made a few modifications that would make it spit out warnings instead